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BOMBANANA 23 achievements, one clean route

How to unlock every Steam achievement in BOMBANANA — with the completion order that avoids replaying the same level twice.

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BOMBANANA Achievement Guide

BOMBANANA has 23 Steam achievements tracked on app 4656000. This page lists every one with its published unlock condition and a September 2, 2026 SteamDB snapshot of global unlock rates. The guide does not invent hidden requirements — it names what is confirmed, groups what can be batched, and orders the grind so nothing is repeated.

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The 23 achievements at a glance

AchievementRequirementUnlock rateCategory
First DefusalComplete your first bomb100.0%Campaign
Here We Go AgainPlay the same level 3 times100.0%Repeat
BOOM!Explode for the first time98.6%Campaign
Junior DefuserComplete 5 levels89.0%Campaign
Indecisive MonkeysRoll the dice 3 times62.9%Repeat
Still? (hidden)Play the same level 6 times61.1%Repeat
SlapperSlap 30 times50.1%Interaction
RepairmanComplete 5 repairs43.7%Interaction
Wirecutting ExpertCut 5 wires30.1%Campaign
Expert DefuserComplete 15 levels27.1%Campaign
Just in Time!Defuse in the last 3 seconds12.8%Challenge
OUCH!Get hit by 20 bottles12.1%Interaction
Fixaholic (hidden)Complete 50 repairs11.9%Interaction
Basket!Score a basket11.5%Basketball
Fearless MonkeysChoose Hard in Custom Mode3.3%Custom
Punching Bag (hidden)Get slapped 300 times2.7%Interaction
Rollaholic (hidden)Click the dice 30 times2.0%Repeat
Master DefuserComplete 30 levels1.7%Campaign
Endless JuniorComplete 5 Endless waves1.2%Endless
ŞENGÜN! (hidden)Score 10 baskets0.3%Basketball
Slap Maniac (hidden)Slap 1000 times0.2%Interaction
Endless ExpertComplete 15 Endless waves0.1%Endless
Endless MasterComplete 30 Endless waves0.1%Endless

Six achievements are hidden: Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac. The table shows the published unlock condition for each.

Campaign first — it handles most of the list

Campaign progression naturally clears the defusal milestones without dedicated farming:

  • First Defusal unlocks on your first completed bomb.
  • BOOM! unlocks the first time a bomb explodes — which happens to every trio early.
  • Junior Defuser at level 5, Expert Defuser at level 15, and Master Defuser at level 30 follow the authored difficulty curve.
  • Wirecutting Expert at 5 wire cuts advances as you play. The wire family is the first teaching module in Puzzle Modules, so this counts without special effort.

Do not farm these separately. Play Campaign normally and let the counters advance.

Batching repeat and dice achievements

Two pairs share the same action and should never be split:

Here We Go Again → play the same level 3 times, then continue to 6 for Still?.

Indecisive Monkeys → roll the dice 3 times, then continue to 30 for Rollaholic.

Pick one level to replay. After finishing Here We Go Again, stay on that level through Still?. Pick one dice moment in that session and keep clicking through Rollaholic rather than resetting the count and coming back.

Slap, repair, and bottle achievements

Three interaction counters run in parallel once you are in cleanup mode:

  • Slapper (30 slaps given) and Punching Bag (300 slaps received) move fastest when one player stands still and receives while another slaps.
  • Repairman (5 repairs) and Fixaholic (50 repairs) are the same action. Finish Repairman and keep going — the next 45 repairs cost nothing extra in setup time.
  • OUCH! (20 bottle hits) is separate. Keep the three counters in the same session so all three players can manage their roles.

Basketball pair: Basket! and ŞENGÜN!

Once one basket registers, stay in the basketball moment and work toward ten for ŞENGÜN!. There is no confirmed optimal shooting position published yet. Use the same session to test and iterate rather than returning to the same setup multiple times.

Just in Time! — plan the final input, not the timing

This achievement requires the bomb to be defused in the last 3 seconds. The correct approach:

  1. Solve every module on the casing normally.
  2. Leave one confirmed simple action for the end — one wire cut, one direction press, or one known calculator digit.
  3. Blind holds that action. One player watches the clock.
  4. Blind cuts or presses only when the timer is inside 3 seconds.

Do not improvise a module solution in the last 5 seconds. If the final input is still being called at 5 seconds, defuse the bomb and try again another time. A live run is not the place to discover whether you know a module.

Custom and Endless checkpoints

Fearless Monkeys unlocks when you select Hard difficulty in Custom Mode. No further condition is published. Select Hard and the achievement fires.

Endless has three milestones:

  • Endless Junior at 5 waves (1.2% global rate at launch)
  • Endless Expert at 15 waves (0.1%)
  • Endless Master at 30 waves (0.1%)

Push through all three in one Endless session rather than farming each checkpoint separately. Endless is a procedural wave mode; the same session can carry you through all three thresholds.

One clean route for 23 / 23

After normal Campaign has done everything it naturally handles, work in this order:

  1. Replay one level for Here We Go Again → Still?.
  2. Run the dice counter from 3 to 30 for Indecisive Monkeys → Rollaholic.
  3. Do the 5 → 50 repair pair and 20 bottle hits.
  4. Coordinate slaps: one player gives, one receives, swap when each target is hit.
  5. Score one basket and continue to ten for Basket! → ŞENGÜN!.
  6. Prepare a solved final input for Just in Time!.
  7. Select Hard in Custom Mode for Fearless Monkeys.
  8. Push Endless through waves 5, 15, and 30.

Each block keeps you doing one action long enough to finish its attached achievements without context switching.

SteamDB rates are a launch snapshot

The unlock percentages in the table are a SteamDB snapshot taken around September 2, 2026. They reflect how many players had unlocked each achievement at that specific moment. They are useful as early progress benchmarks, not as permanent difficulty rankings. An achievement at 0.1% at launch is not necessarily hard — it may simply mean very few players had reached that stage yet.

For achievement decisions, check your own in-game tracker rather than treating launch-day rates as current difficulty.

Campaign progression is on Campaign Levels. Module families and wire cuts are on Puzzle Modules. Custom Mode and Endless are compared on the mode tier list. The players hub covers the three roles and their interaction options. The updates hub tracks when new achievements appear after launch.

FAQ

Frequently Asked Questions

Quick answers for three-player bomb runs.

How many achievements does BOMBANANA have?

23 Steam achievements on app 4656000 as of the September 2, 2026 launch snapshot.

Which achievements are hidden?

Six: Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac. Their published requirements are listed in the table above.

Can I farm achievements while playing Campaign normally?

Yes for defusal milestones (First Defusal, BOOM!, Junior/Expert/Master Defuser, Wirecutting Expert). The repeat, dice, repair, and interaction achievements are better batched in dedicated sessions after Campaign is comfortable.

What is the hardest achievement in BOMBANANA?

Launch data shows Endless Master and Endless Expert at 0.1% global rate, and ŞENGÜN! at 0.3%. These reflect launch-day players only. Current rates may differ.

Does Just in Time! require luck?

No luck is required. Leave one already-solved simple action (one wire, one direction press) for the final 3 seconds. Plan the solution before the window, then execute on timing.

Do launch-day SteamDB percentages predict how hard achievements are?

No. They are a launch snapshot. An achievement at 0.1% at launch means few players had reached that point yet, not that it is permanently rare.