Roles

BOMBANANA Roles Hub

Three monkeys, one bomb, one timer. Pick jobs before anyone cuts a wire.

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BOMBANANA Player Roles Hub

BOMBANANA from Lefto Studio, published by TARK, is exactly-three-player online co-op bomb defusal on Steam (app 4656000). It released September 2, 2026 for Windows and macOS at $7.99, with an introductory $4.95 price through September 9, 2026. There is no solo queue and no two-player fallback. You lock one of three monkeys, then you live inside that monkey’s limits until the timer hits zero.

This hub is the roster map. Read it before you argue over seats. Then open the dedicated pages for Blind Monkey, Deaf Monkey, and Mute Monkey. If the three clients are not even in a room yet, start at Getting Started and lobby setup.

The three-monkey split

Steam flavor text jokes about the three wise monkeys. Gameplay is stricter than the jokes. Each role keeps two jobs and loses one channel.

RoleOperates the bombSees colors and screensSpeaksHears teammatesHolds the manual
Blind MonkeyYes — the only operatorNoYes, reports touchYes, hears DeafNo
Deaf MonkeyNoYesYes, speaks to BlindNoNo
Mute MonkeyNoManual and roomNoYesYes — the only holder

Do not treat Blind as mute or deaf. The store page plays with the proverb; the live loop has Blind hearing spoken instructions from Deaf and reporting tactile facts back. Mute is the one who cannot speak. Deaf is the one who cannot hear replies. That split is the whole game.

How the chain actually moves

Information does not float around the van. It walks a triangle, one leg at a time:

  1. Mute Monkey reads the defusal manual.
  2. Mute gestures, emotes, or holds numbers for Deaf Monkey.
  3. Deaf speaks the instruction to Blind Monkey.
  4. Blind acts once.
  5. Blind repeats back what they did so Mute can hear the confirm.

Deaf never hears that repeat-back. That is why Deaf is the bottleneck: they speak into a hole and must watch Blind’s hands, not listen for a yes. Keep the callout shape from the communication guide and the callout sheet: module name, position, the details that module needs, the manual answer, repeat-back, confirm, then input. Left and right always mean Blind’s left and right, even if Deaf is standing on the other side of the case.

Who should sit where

Assign roles before the timer, not after the first cut. The role rankings explain difficulty; this hub is about fit.

  • Put the calmest hands on Blind. Blind is not easy because they do less thinking. Blind is easy to play badly: they cut early, they guess colors they cannot see, they skip braille reports.
  • Put the clearest speaker on Deaf. Deaf must turn Mute’s messy signs into one sentence Blind can trust, without hearing whether Blind understood.
  • Put the fastest reader on Mute. Mute owns every table in the manual and must encode answers without speech.

If nobody has a preference, use the random role button in the lobby, then swap after one bomb. Do not randomize mid-module. Server browser and room codes get three clients into the same room; they do not pick your jobs for you. See how to play with friends.

What changed from the demo

The full game still uses the same three roles. What changed is the social kit around them. Every role now has an emote wheel. The demo often treated Mute as the only gesture specialist; launch lets Blind and Deaf point, wave, and slap as well. That does not replace Mute’s dictionary. Mute still cannot speak, so numbers, yes, no, wait, and go-back still belong to a pre-agreed sign set.

Campaign’s 30 levels, Endless waves, and Custom knobs (difficulty, timer, modules, hazards, mistakes) all use this same triangle. Hazards — power outages, noise, obstructions — punish Deaf first, because Deaf is already working without audio. Colorblind modes (two types) help the sighted players read lights; they do not give Blind colors. Rank modules by talk load on the module rankings page, then practice the first-hour loop in the module guide.

Before you ready up

Lock four things with all three monkeys in the room:

  1. The callout shape above.
  2. A full-stop phrase Blind will say, and a wait sign Mute will hold, before any irreversible input.
  3. Left/right equals Blind’s left/right for the entire session.
  4. One module at a time. No parallel callouts.

Then run one bomb. If it explodes, diagnose the handoff, not the person: Mute-to-Deaf is a gesture misread; Deaf-to-Blind is a premature cut. Airplane stages and launch extras are covered in launch notes and patch notes. For a wider map of the wiki, use the wiki hub.

FAQ

Frequently Asked Questions

Quick answers for three-player bomb runs.

Can two people play BOMBANANA?

No. The Steam listing requires exactly three online players. Use lobby setup and how to play with friends to get all three clients into one room.

Is Blind Monkey also mute or deaf?

No. Steam flavor text jokes about the three wise monkeys, but gameplay has Blind hearing Deaf's spoken instructions and reporting tactile facts. Mute cannot speak. Deaf cannot hear replies. Read Blind Monkey.

Who is the hardest role?

Deaf is the bottleneck because they cannot hear confirmations. Mute is the lookup. Blind is the operator. See the role rankings for practical team advice, not an official ladder.

Does every role get an emote wheel?

Yes in the full game. The demo often treated Mute as the gesture specialist; launch gives every monkey an emote wheel. Mute still cannot speak, so the dictionary still matters. Details on Mute Monkey.

Should we use the random role button?

Use it when nobody has a preference, then swap after a bomb. Do not randomize mid-module. Assign from this hub, then lock the callout sheet before the timer.

Where do we practice the chain?

Run one bomb from Getting Started, keep the communication guide open, and follow Deaf Monkey as the speaker in the triangle.