BOMBANANA Steam demo history
App 4747510 from 15 June 2026 through the August pause — then the 2 September full game. Check Steam for whether the demo installs today.
The BOMBANANA! Steam demo is app 4747510. Lefto Studio put it on the store on 15 June 2026, in time for Steam Next Fest June 2026. It is not the paid product. The full game is app 4656000, published with TARK, and it launched on 2 September 2026. If a shortcut, screenshot, or Discord pin still talks about seven tiers and Free Mode, you are reading demo history. This page is that history: what the free app shipped, what Lefto patched, why it went down in August, and how paid Campaign differs.
Do not treat this wiki as a live install button. Steam can hide, restore, or relabel a demo app without a fan page noticing first. Check the official BOMBANANA! Demo store page if you want to know whether 4747510 is downloadable on your account today. This page will not guess.
What the June demo actually was
The demo was a free, exactly three-player online slice of the same Unity co-op loop. You still sat Blind Monkey, Deaf Monkey, and Mute Monkey in a mobile workshop. You still needed three supported clients — Windows first, macOS later. There was still no solo defusal and no two-monkey fallback. The joke was already the product: Mute holds the manual and cannot speak, Deaf sees the case and cannot hear the in-game channel, Blind has the only hands and cannot see colors or screens.
What the demo did not contain is the launch packing list on the launch notes. Players who lived in Next Fest learned a seven-tier ladder plus Free Mode, a sandbox cousin of later Custom. They learned four teaching families — wires, direction, a jumbled keypad, and switches — not the fourteen extra modules the paid build added. They did not get Campaign as thirty authored levels, Endless as procedural waves, Custom as a full knob set, or the airplane workplace.
That short ladder is why old bookmarks lie. A “tier 7” clear is a demo trophy, not a Campaign finish. Rank the released playlists on the mode rankings and climb the real map in the campaign walkthrough. Demo Free Mode was useful practice. It was not thirty bombs with authored hazards.
Next Fest, six million players, one million wishlists
Lefto’s later content reveal is the source this wiki uses for the headline numbers: the demo was the #1 Steam Next Fest June 2026 demo, on the order of six million demo players, and one million wishlists. Those figures describe the free app’s reach, not the paid review pile.
The demo’s Steam summary sat at Overwhelmingly Positive (about 97 percent in the large sample other pages quote). The full game opened at Very Positive with a small launch sample — on the order of 78 reviews at 100 percent in the early window this wiki recorded. Do not paste the demo percentage onto app 4656000. Quote the store page you are looking at.
Steam Deck compatibility was Unknown on the demo listing and is still Unknown on the full listing. Launch news mentioned Deck support; Valve has not published a Verified badge. Hardware for the paid app lives on system requirements. The older demo store line that once listed 2 GB Windows RAM is not the full-game 8 GB minimum. Quote the SKU you are installing.
Dated demo changes we can cite
The patch notes page is the audit trail. The demo-era bullets this wiki will copy, and will not expand, are:
- 16 June 2026 — Steam Hot Fix: Italian language manual book blank pages; Italian wrong information on the Calculation Module page; lobby join network issues; voice chat delay; a stuck emote wheel texture.
- 3 July 2026 — macOS support for the demo, so mixed Windows and Mac trios could sit in one room.
That is the complete public hotfix list we treat as real. If a creator overlay adds extra bugs, ignore the overlay. If your current full-game language pack still looks wrong, that is a September question, not a reason to recycle the June Italian-manual note as if it were a launch patch.
The 16 June lobby and voice fixes matter because the session was already online. Three clients on bad NAT plus a delayed voice channel is how Deaf talks into a void while Blind waits. Those bugs are documented. They are not a standing diagnosis for every 2026 join failure. Recreate the room first; see lobby setup.
The August pause: 19 August post, 20 August 16:00 UTC
On 19 August 2026, Lefto Studio posted that the demo would come down in 24 hours. The target they named was 20 August 2026, 16:00 UTC. The stated reason was not a review wipe and not a punishment for the six million people who had already played. They needed the demo offline so the team could test full-game features.
In the same breath they said they were looking for a workaround, and they confirmed the demo would come back at full launch with the same content plus extras. This wiki records that promise. It does not invent a later Steam toggle. After 2 September 2026, whether 4747510 is currently installable is a live store question. Open the official demo page. If the button says play, play. If the page is empty or the app is missing in your region, believe Steam, not a screenshot from July.
The pause is why some friends still think the game “went offline.” The paid game launched. The demo app is a separate SKU. Mixing those two facts is how a lobby ends up with one person on an old demo build and two people on 4656000. Confirm the app ID in Steam properties before you host.
Demo versus the 2 September full game
Use this as a packing list, then read launch notes for the readable feature write-up and patch notes for the skeptical delta.
| Demo (app 4747510) | Full game (app 4656000, 2 Sep 2026) |
|---|---|
| Free | $7.99 list, introductory $4.95 through 9 September 2026 |
| Seven-tier ladder | Campaign: 30 handcrafted levels |
| Free Mode sandbox | Custom: difficulty, timer, modules, hazards, allowed mistakes |
| No Endless in the demo slice | Endless: procedural, wave-based, escalating |
| Minivan workshop | Same van, plus an airplane environment |
| Teaching module families | Those families, plus 14 new modules (11 standard, 3 CHAOS) |
| Friends-list grouping in the early demo | Server browser, room codes, random role |
| Windows first | Windows and macOS (demo Mac from 3 Jul) |
Unchanged on both sides: exactly three online players, role-restricted in-game voice, no solo mode, Steam Deck Unknown. Early full-game reviews: Very Positive. Platforms at launch: Steam only.
The extras Lefto promised for the returning demo were never a substitute for buying Campaign. If you can still install 4747510, expect the Next Fest slice plus whatever extras the studio attached — not thirty authored bombs. If you want Endless, Custom knobs, CHAOS modules, and the airplane, you are shopping app 4656000.
What demo habits still belong in the paid game
The communication loop did not reset on launch day. Mute still encodes. Deaf still speaks. Blind still waits for a repeat-back. Keep the callout sheet and the communication guide even if your trio “beat the demo.” New modules and CHAOS pieces add more states to name, not a reason to skip getting started.
Wires still want count, left-to-right colors, then LED. Direction still wants Blind’s left and right. The keypad is still jumbled. Switches still punish a fast Enter. Those sentences live in the modules guide. Demo Free Mode was a cousin of Custom; use the paid Custom knobs to drill a family, then go back to Campaign. Role jobs did not loosen: read the players hub before you reuse a demo seating chart that assumed Mute was the only person with an emote wheel.
Two colorblind modes shipped with the full game. They retint objects and UI for players who need them. They are not a demo leftover and they are not a way to make Blind see. If Deaf is losing greens and reds, open colorblind modes before you blame the bomb.
How to talk about the demo without lying to your group
- App IDs: demo 4747510, full 4656000.
- Demo date: 15 June 2026. Full date: 2 September 2026.
- Next Fest rank: #1 for June 2026. Reach: about 6 million demo players, 1 million wishlists.
- Pause: announced 19 August 2026, target 20 August 2026 16:00 UTC, so Lefto could test full-game features; a workaround was being sought; return was promised at launch with the same slice plus extras.
- Current install state: check Steam.
- Content: seven tiers and Free Mode are demo; Campaign 30, Endless, Custom, airplane, and fourteen new modules are launch.
Official channels and the Steam news hub sit on the wiki hub. Dated changes after this page belong on the updates hub. If you are buying this week, stop arguing about the demo timer and open launch notes, then lobby setup.
Frequently Asked Questions
Quick answers for three-player bomb runs.
When did the BOMBANANA demo launch?
15 June 2026 on Steam as app 4747510, in time for Steam Next Fest June 2026. It was the #1 demo of that event. The paid game is a different app: 4656000, launched 2 September 2026. See launch notes.
Is the demo still installable?
This wiki will not guess. Lefto said the demo would return at full launch with the same content plus extras. Open the official Steam demo page for app 4747510 and believe the button you see.
Why did the demo go down in August 2026?
On 19 August 2026 Lefto posted that the demo would come down in 24 hours, targeting 20 August 2026 at 16:00 UTC, because they needed to test full-game features. They said they were looking for a workaround and promised a return at launch.
What did the demo include versus the full game?
The demo used a seven-tier ladder and Free Mode. The full game adds Campaign (30 levels), Endless, Custom, an airplane environment, and 14 new modules. Details are on launch notes and patch notes.
Did the demo get hotfixes?
Yes. A 16 June 2026 hotfix covered Italian manual pages, calculation-module text, lobby join, voice delay, and a stuck emote-wheel texture. macOS arrived on 3 July 2026. The patch notes page copies that list and refuses to invent extra bullets.
Can we use a seven-tier demo guide for Campaign?
No. Seven tiers and Free Mode are demo history. Released Campaign is thirty handcrafted levels. Start from the campaign walkthrough and getting started.